Project-Based+Learning+Using+Multimedia

= Project-Based Learning using Multimedia - 10 points =

IN CLASS
==Goal: Students learn to describe and plan for the potential impact of multimedia and project-based learning as a strategy for differentiated instruction and universal design in order to provide authentic learning experiences and support all learners. ==

===1. Students explore resources to create a group project-based learning activity. ===

===2. Students participate in a group project-based learning style activity in class. ===

===3. After students complete the last face-to-face meeting and experience project-based learning for themselves, they complete an online reflection discussion post. ===

media type="youtube" key="LMCZvGesRz8" width="560" height="315"
__Marco Torres on Empowering Students Through Multimedia__ Marco Torres, a social studies teacher and technology director at San Fernando High School, explores how the creation of multimedia projects empowers his students, as well as those who participate in the San Fernando Education Technology Team @http://www.edutopia.org/marco-torres-empowering-students-through-multimedia Then see the video here: @http://www.edutopia.org/students-find-their-voices-through-multimedia Read the related article: []

What is PBL? Edutopia - PBL Seven Essentials for Project Based Learning PBL Essential Elements Checklist Time to Debunk Those PBL Myths
 * Other Resources:**

Google Presentation Tips Six Styles of Classroom Video Projects Educational Uses of Digital Story Telling

What are your thoughts about how multimedia and project based learning might play a role in your classroom?

=

2. Complete the PBL Multimedia Activity in class with your group=

Students participate in a mock project-based learning activity in class:

 * 3 points for adding multimedia elements into the project
 * 3 points for team participation
 * 3 points for participating in the authentic assessment activity that completes the mock activity
 * 1 Point for a reflection post after the activity is completed.


 * Rubric: **

==** 1. Students will complete a multimedia project presentation about a journey as Technology-Using Educator! The Metaphor of the transformative Life Cycle of the Butterfly will be used. ** == (Content Challenge: Low-medium / Tech Challenge: medium-high)
 * Students can choose the type of presentation tool they would like to use based on their professional needs/preferences: Podcast, Powerpoint, Keynote, Explain Everything App, Story Creator App, iMovie, Google Slides, Thinglink, Glogster, Powtoon, Prezi, Touchcast App, other ideas??
 * Possible Challenges/themes to consider:
 * The Individual Journey of a Teacher learning to integrate technology?
 * A Student's journey as a reader through the use of technology?
 * An Educational team's journey to Train others in the use of technology?
 * An Educational team's journey to assess the AT needs of a new student?
 * A Journey to overcome obstacles to technology integration?
 * A District's plan to implement UDL?
 * Use your own creativity and experiences!
 * Instructor will sign off on your Project Planning Form:


 * Content Resources: **

//"What the caterpillar calls the end of the world, the master calls a butterfly."//— Richard Bach

The story of how the caterpillar transforms into the butterfly has long been used as a metaphor for the process of transforming states of consciousness from one dimension to another, from knowing something on the surface, then undergoing a deep experience that leads to a whole new capacity and perception.


 * Life Cycle stages of the butterfly:
 * Egg
 * Larva/Caterpillar
 * Pupa/Chrysalis
 * Butterfly
 * Project Considerations
 * Consider you and your students: Are there other resources you would like to access? Do some students require additional supports? What tools/strategies could be used to support all learners in successfully completing this project? Provide images? Narrow topic? How could you intentionally consider learner variability for a project like this? Feel free to seek out additional resources.

==2. Present your Project to the class and view the other projects. Reflect on Project work as a team and provide feedback for other teams. ==

3. Post a Multimedia Project Reflection Discussion in Edmodo.
Prompt:
 * Reflect on your experiences with your project and making your multimedia activity. What are some ways you would use multimedia and project based learning to reach all learners in the literacy curriculum standards? How does the electronic learning environment assist you with differentiating instruction in the classroom?



=**Guidelines for Reflecting on Project Work** =

** The Audience will give feedback: **

 * What do you like about what you: see, hear, feel, etc. when you view the project?


 * What was it about the work (visual, auditory, emotional) that engages you, and why?


 * What, if any, personal learning happened for you in viewing/interacting with the project in terms of: content, technical issues, personal insights?


 * Did this project create/promote a desire in you to want to know more about its content/subject, or about the technology and technical skills that produced it? Why?


 * What was it that the technological tools made possible in the project that traditional instructional resources either couldn’t do at all, or not as well?


 * If you had one technical question you could ask the group, what would it be?

== Each presenter decides which aspect of learning on which they wish to focus in self-reflection: ==
 * Subject Matter Content: What was learned about the topic?


 * Technical Skills: What technical skills were developed in the process? What software, hardware and/or strategies did you learn to use?


 * Planning, Organization and Implementation: What are key skills and/or concepts for planning, organizing and implementing use of new tech tools?


 * Personal Insights: What did you learn about your own learning? How can you generalize from your personal experience to the staff and students you will be working with?